Product Information
- Need For Speed Carbon Bonus Dvd Download Free
- Need For Speed Carbon Bonus Dvd Download Windows 10
- Need For Speed Carbon Bonus Dvd Download For Windows 10
- Need for Speed: Carbon -- Collector's Edition is ready to take you to the heart of underground racing. Set in the outskirts of the city, you begin by declaring a class allegiance, picking your crew, and finally, deciding which of the 50 tunable cars you want to make your own. Select a tuner, American muscle, or exotic car, and then begin your ride to the top. You may also use the 'Autosculpt' feature to create a completely customized car if no existing car suits your needs. Selecting your crew is important because each member has a special skill that can help you make it to the finish line first. For example, a scout can find hidden short cuts, and a blocker can create a distraction.
Despite being forced by police to race in Carbon Canyon, the rivalry is just as fierce and the stakes are at an all-time high. The game features four areas of urban and rural pavement, and each environment is broken into sub-zones of drift, street, and duel racing for a total of 80 tracks. As you begin winning races, you will also earn territory within the city. Start losing races, and the territory is given back to the rival crew. To completely take over another group's turf, you must defeat their boss in a race. Multiplayer action is available through the Internet for gang, one-on-one, and canyon battles. The Collector's Edition features such bonus items as three cars, ten specially tuned cars, six races, ten vinyl kits, and a DVD containing behind-the-scenes footage on the making of Need for Speed: Carbon along with original content.
Product Identifiers
- Electronic Arts
- Need for Speed: Carbon -- Collector's Edition
- 014633166293
- 014633166293
- 108834700
Key Features
- PC
- E10+ - Everyone 10+
- Racing
- Collector's Edition
- USA
Tech Details
- Violence
- Keyboard, Mouse
- 2006
- Race through four environments in one of 50 cars, or a vehicle from your imagination
- Declare an allegiance to the tuner, American muscle, or exotic car classes
- Play against friends online in gang, one-on-one, and canyon battles
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last update July 7, 2019, 10:34 p.m.
52,600 total downloads
last update July 7, 2019, 10:34 p.m.
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Need For Speed Carbon
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Need For Speed Carbon
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Description
NFS Carbon Savegame! 100%
Cars in career:
- Chevrolet Camaro
- Cross Corvette
- Darius Le Mans
- Gray & Black Le Mans
- Green & Black Le Mans
- Kenji RX7
- Porsche Cayman's
- Angie Dodge Charger
- Wolf Aston Martin DB9
Install: C:Documents and SettingsRendszergazdaDokumentumokNFS Carbon
Need program: http://games.softpedia.com/get/Tools/Need-for-Speed-Carbon-Savegame-Validator.shtml
Enjoy! :)
Cars in career:
- Chevrolet Camaro
- Cross Corvette
- Darius Le Mans
- Gray & Black Le Mans
- Green & Black Le Mans
- Kenji RX7
- Porsche Cayman's
- Angie Dodge Charger
- Wolf Aston Martin DB9
Install: C:Documents and SettingsRendszergazdaDokumentumokNFS Carbon
Need program: http://games.softpedia.com/get/Tools/Need-for-Speed-Carbon-Savegame-Validator.shtml
Enjoy! :)
Files
1297778528-NFS-Carbon-100-Save-Game-And-All-Bonus-Cars-Good.rar
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Need for Speed: Carbon | |
---|---|
European cover art featuring a Mitsubishi Lancer Evolution IX and a Dodge Challenger drifting through the corner | |
Developer(s) | EA Canada EA Black Box (PC) Rovio Mobile (mobile) |
Publisher(s) | Electronic Arts |
Composer(s) | Trevor Morris |
Series | Need for Speed |
Platform(s) | Windows, Mac OS X, PlayStation 3, Xbox 360, Wii, PlayStation 2, Xbox, GameCube, Game Boy Advance, Nintendo DS, PlayStation Portable, mobile phone, Zeebo, arcade[1] |
Release |
|
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Need for Speed: Carbon is a 2006 racing video game, and the tenth installment in the Need for Speed series. Developed by EA Canada, Rovio Mobile and EA Black Box, and published by Electronic Arts, it was released on October 30, 2006, for PlayStation 3, Xbox 360, Wii, PlayStation 2, Xbox, GameCube, Windows and Mac OS X. The game sees players conducting illegal street races within the fictional city of Palmont City, with the game's main story taking place after the events of Need for Speed: Most Wanted and focusing on the player's character taking control of the city from various street-racing gangs. While gameplay is similar to its predecessor, Carbon introduced a number of new features, including crews and racing wingmen, Tōuge-styled racing events, and greater customization options.
Alongside console and home computer versions, the game also received portable editions for the PlayStation Portable, Nintendo DS, Game Boy Advance,[2]Zeebo,[3] entitled Need for Speed: Carbon – Own the City. While the portable games featured similar gameplay to the console version, they included new/modified gameplay elements, a different setting and storyline, and a different selection of AI teammates.
Upon the release of Carbon, the game received positive reviews from critics, though faced some criticism over elements of its gameplay mechanics, including its lack of emphasis on police chases than its predecessor. A special Collector's Edition version of the title was developed for Playstation 2, Windows and Xbox 360, and included additional content including new cars, new customization items, and new events for two of its game modes. The game was later succeeded by Need for Speed: ProStreet in 2007.
- 1Gameplay
- 2Plot
- 5Need for Speed: Carbon – Own the City
Gameplay[edit]
A heavily modified Audi Le Mans Quattro compared to a stock Lamborghini Murciélago LP640, showing the 'Autosculpt' feature of the game.
In the game, players take part in illegal street races that focus on different styles of races, utilizing a variety of licensed real-world cars (available at the time of the game's development and release) that can be upgraded and customized with new parts, while contending with the involvement of the police in their efforts to impede the player. Racing Events focus on competitive races with other drivers on circuits or point-to-point routes, checkpoint races, and races involving sprints or drifting (the latter being absent in its predecessor), with players able to use Nitrous Oxide and Speedbreaker whenever needed - either to help win races or get out of tight spots - both of which recharge over time. The game itself features four game modes - Career, Quick Race, Challenge Series, and Multiplayer - with the latter featuring online gameplay available in all console and PC versions of the game, except the Wii's edition.
The game operates on the same gameplay mechanics used in previous entries in the series, including its predecessor Most Wanted, though Carbon introduced new elements. A new element exclusive to Carbon are Canyon events - special racing events styled after Japanese Tōuge racing, in which player compete in competitive racing on canyon roads outside the game's main setting. These events consist of sprints, drifting and duel events, in which the latter two feature a majority of destructible guardrails that the player must avoid crashing through or risk losing these respective events as a result. Duel events on these circuits operate differently to events involving major rival racers in Need for Speed games, as these are conducted across two stages on a canyon circuit - in each stage, one driver acts as the chaser and pursues the other at close proximity, with the first stage seeing the player as the chaser and scoring points the closer they can tail their opponent, while in the second stage their opponent becomes the chaser and the player must keep as much distance as possible to avoid losing too many points before the stage is completed. At the end of both stages the car who took the lead wins if their score is positive, otherwise their opponent wins if they turned it negative. Apart from scores, an instant win is possible depending on which mode the Duel is conducted in - in Career mode, the player can win instantly if they can stay ahead of their opponent for ten seconds, but lose if they fall behind for too long; in Online Multiplayer, a player wins if their opponent crashes through a guardrail.
Police pursuits, a staple of the series, function similar to Most Wanted in that police can turn up at any time during a race and attempt to impede the player during the event, except in Canyon Race events and checkpoint races; in Career mode, the police can also turn up during Free Roam, but will not act against the player unless they have a warrant (for evading a previous pursuit) or committed an offence in their sight, whereupon they focus on blocking in and arresting the player unless they can lose them and find a safe spot to hide until they lose their heat. As the player is pursued, they can either attempt to evade the cops, or knock them out of action by ramming their cars or using destructible props called Pursuit Breakers to impede their pursuit, though extensive pursuits will cause the player's heat level to rise, leading to stronger pursuit tactics including spike-strips, road blocks, and the involvement of state/federal authorities. Carbon modified the pursuit function by making police less dominant in arrest tactics at higher heat levels, and reducing the chance a Pursuit Breaker blocks/destroys a pursuing vehicle.
Licensed real-world cars used in the game are divided into three tiers (performance level) and three classes - Exotic, Tuner, and Muscle. For example a Nissan 240SX is a tier 1 tuner car, while a Corvette Z06 is a tier 3 muscle car. Cars receive visual damage during the game, but no physical damage. Cars can be upgraded in performance through new components and fine-tuning of each component - such upgrades can help, for example, to improve speed, or improve braking. Carbon added the ability to customize visual parts via autosculpt parts, which allow adjustments of components for example, while adding flexibility with vinyls and decals by allowing them to be placed in layers over each other, with the ability to modify these in shape and size, and place them anywhere on the car. Additional cars and customization parts can be acquired through completing Reward Cards - each card consists of a set of challenges for the player to complete across the game modes, and reward the player either with a new vehicle to use or new parts for customization.
Career Mode[edit]
The game's main mode focuses on the player competing in races against rival street racing crews, instead of individual racers like in Most Wanted and Underground 2. When starting in Career mode, players must choose a class that is not only permanent for their playthrough in this mode, but also dictates which of the initial three districts in the game's setting they begin in and which racing events are available first. Additional cars and classes become unlocked as the player progresses in this mode; any cars earned from Reward Cards for Quick Race mode are also available, but without limitation. Players operate their own crew in Career mode, and can recruit AI wingmen to assist them, each of whom operates under a different role - Blocker, Drafter, and Scout - and speciality - Fixer, Mechanic, and Fabricator. The type of role and speciality that each wingman operate under dictates how they assist the player - some can find shortcuts during races, while others can help to reduce police heat - with their role also dictating which car they drive in; the first two wingmen the player unlocks have their cars match the player's chosen class. During races, players may use their wingmen for a period of time, after which they must wait a while until their wingmen gauge has recharged before they can use them again.
To win career mode, players compete in races against other crews to secure territory - each district has a number of territories, each controlled either by the district's main crew or a minor crew through a series of racing events. Winning a majority of the races in a territory converts control to the player's crew and unlocks additional races elsewhere. Races that have been won can be engaged again, but the prize money offered is reduced as a result. Taking control of all territories will unlock a duel event with the main crew's boss, in which winning the event will allow the player to unlock special rewards, in a similar manner to the rewards offered in rival events in Most Wanted. As the player accumulates territories, they can lose any earned by losing control over its racing events to minor crews, either by failing to defeat them in takeover challenges or forfeiting the right to do so.
Quick Race, Challenge Series & Online Multiplayer[edit]
Quick Race mode allows players to create custom events for single player or multiplayer - both splitscreen or online - making use of any circuit and cars in the game, and altering various factors such as difficulty of opponents, track conditions and so forth; what cars and circuits can be used depends on the player's progress in Career mode, though all players can be allowed to use wingmen they have unlocked in these events, provided this option is allowed.
Challenge Series consists of a series of racing events that are divided into 12 categories, each divided further into three difficulty levels. Each challenge event requires the player to complete a specific goal, depending on the type of event, using a set car on a specific course in the game. Players may chose any category to begin with, unlike in Most Wanted, but must complete in order of Easy to Hard. Completing all of the difficulty levels of a challenge unlocks either a new car or customization option for the player to use in other modes.
Online Multiplayer mode focuses on two exclusive events for multiple players - Pursuit Knockout and Pursuit Tag:
- In Pursuit Knockout, players compete in laps of a circuit, with each player in last place being knocked out and returning as cops to hinder the other players. The winner is the player who ends the race in first place.
- In Pursuit Tag, one player is a racer and must evade the others, who operate as the cops. If the player is arrested by another, they switch roles. The winner is the player who spends the most time as the racer.
Need For Speed Carbon Bonus Dvd Download Free
Plot[edit]
Setting[edit]
Carbon takes place within the fictional city of Palmont City. The city encompasses four boroughs - Kempton, which houses the city's industrial complexes; Downtown, which houses the city's metropolitan and financial buildings; Fortuna, which houses the city's residential area; and Silverton, which houses the city's casino & resort facilities - all linked together by a highway system, with the player able to enter all boroughs except Silverton, it is locked at the beginning of the game, but becomes accessible once the player controls the other boroughs. The city is surrounded by three canyons - East, West and Carbon - each with their own layout of route, and which are inaccessible from the city. The game's events and story take place during a fixed point at night.
Story[edit]
Several years prior to the events of Most Wanted, the player competed in a race around Palmont City against three others - Kenji, Angie, and Wolf - for a considerable cash pot, only for the city's police to disrupt the race towards the end. While the player was forced to escape the city, with assistance from Darius (Tahmoh Penikett), another street racer, the police arrested everyone involved in the race, including the player's former girlfriend Nikki (Emmanuelle Vaugier); before leaving, she handed the player the bag containing the prize money, which in reality actually contained paper.
Following their time in the city of Rockport, the player returns to Palmont City, but finds themselves pursued along a canyon route by Nathan Cross (Dean McKenzie) - a former Rockport police sergeant turned bounty hunter, who seeks revenge on the player for making a fool of him during their racing against Rockport's street racers. The high-speed race between the player's BMW M3 GTR and Cross' 2006 Chevrolet Corvette Z06 culminates in the player totalling their car in a construction zone. Before Cross can arrest the player to collect their bounty, Darius arrives with his crew, the Stacked Deck, and pays him off, before the offering the player assistance to start over in Palmont. Nikki, who now dates Darius due to her belief the player set up everyone in the race to steal the prize money, reluctantly helps on Darius' orders by introducing them to two crew members that can help in races, and providing them a safehouse to operate from.
Darius then advises the player to regain control of the different territories in Palmont, as each borough is controlled by a major crew headed up by one of the racers they competed against in the past, amongst a number of smaller crews - while Kenji controls Downtown with his crew Bushido, Angie controls Kempton with the 21st Street, and Wolf controls Fortuna with T.F.K. After defeating each crew's boss, a former member from their crew defects and joins the player's crew, revealing their observations the night the player was forced to leave Palmont, hinting that something was not right.[4] Shortly after all three crews are defeated, Darius calls a meeting with the player. Upon attending the meeting, Darius reveals that he was using the player to help his crew take control of the city, and betrays him to Cross to be arrested.
However, Nikki arrives to save the player, after making a secret deal with Cross. She immediately reveals that Darius had been responsible for the police disrupting the street race years ago - not only did he tip them off, he also switched out the prize money and let the player escape to set him up as the culprit for the police's sting.[5] Nikki reconciles with the player and joins their crew. Darius quickly finds out, and so hires the other bosses to join his crew and combat the player's own as they seek to take over the Stacked Deck's control of Silverton.[6] The player successfully defeats the crew, ousting their control of the borough, and defeats Darius in a final race to take control of Palmont and accord justice for his actions. Before he leaves the city, after surrendering his car, Darius warns the player to enjoy his victory before someone faster than them challenges their control.[7]
Development[edit]
Need for Speed: Carbon was first shown in EA's montage at Nintendo's E3 2006 conference and booth and was the cover story in the Game Informer magazine issue of July 2006. In the early development stages, the graphics had more detail and the city was planned to be bigger.[8] Also found in the game's files show that many of the game's features were scrapped such as being able to drift with other A.I. players, similar to Underground 2. What may appear to be an entire crew called 'LeSamurai' was found in the game's files. 'LeSamurai' may have taken a huge part in the game's plot as their crew logo is found in many various places in the city. However, the crew logo is not found Downtown. 'LeSamurai' may not be the official crew name, but it's the name of some of the contents in one of the game's files. Carbon is the first in the Need for Speed series to be released for PlayStation 3 and Wiiseventh generation consoles and also the final in the series to be released for Xbox, GameCube and Game Boy Advance. Carbon features some of cars of its predecessors; namely Need for Speed: Underground 2 and Need for Speed: Most Wanted, but also incorporates many new additions including the Audi Le Mans quattro, the Chrysler300C SRT 8, Chevrolet'sChevelle SS and the Alfa Romeo Brera. Carbon features the Canadian actress and model Emmanuelle Vaugier as Nikki, the player's main source of help and ally in the Career storyline. The game is available for use with Mac OS X.[9]Need for Speed: Carbon debuted at number one on the UK All Format Gaming Chart on its first week of release, beating Konami's Pro Evolution Soccer.[10]
Carbon was also the first game in the series to feature detailed character animations for the Windows and seventh-generation releases using facial motion capture, where ingame models of characters such as Neville, Wolf, Angie and Kenji appear in realtime cutscenes taunting or remarking the player in a race or at certain points.[11] This has however been omitted on the sixth-generation and Wii versions due to platform limitations.
The Need for Speed: Carbon – Collector's Edition features 4 exclusive cars, 10 pre-tuned cars, 6 new races, 3 unique challenge events, 10 unique vinyls and a Bonus DVD showing the making of Carbon and showcasing all the cars used in the game. The Collector's Edition also features alternate box art and a metallic-finish sleeve encasing the case of the game. Although the Mac edition doesn't display the Collector's Edition title, it contains all Collector's Edition features. The downloaded version of the game features the Ultimate Performance Kit, 2006 Pagani Zonda F and the 1971 Dodge Challenger. An arcade version of the same name was released by EA Arcades in 2008.[1][12] The Collector's Edition is not available for PS3.
Reception[edit]
Reception | ||||||||||||||||||
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Need for Speed: Carbon was met with generally positive reviews. IGN gave the PC version an 8.2 out of 10[42] and the PlayStation 3 version a 7.9 out of 10[43] citing 'It's not revolutionary, it's not brilliant, but it's good, deep racing,'.[citation needed]GameSpot gave praise for adding more movie clips, customization and solid gameplay but was critical about frustrating boss battles and under utilizing police chases.[citation needed]
Electronic Gaming Monthly gave the game an average score of 8.0.[51]Hyper's Daniel Wilks commends the game for its 'large gameworld' but criticises it for its 'easy, drift course mechanics suck [and] cutscene 'actors'.[52] The Australian video game talk show Good Game gave the game a 5/10.[53]
Need for Speed: Carbon has sold 3.2 million copies in the United States.[54] Its PlayStation 2 version received a 'Double Platinum' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[55] indicating sales of at least 600,000 copies in the United Kingdom.[56]
Need for Speed: Carbon – Own the City[edit]
Gameplay[edit]
Own the City features similar gameplay to the console editions, but while the Autosculpt function, Canyon Race events and drifting events are absent, the portable edition allows for free roaming around the game's setting of Coast City, offers three new racing events, and modification to some of the gameplay mechanics. The new events consist of Escape, in which players attempt to escape from a rival crew's territory; Delivery, in which players and their crew race to a designated area with a package and attempt to beat other racers doing the same thing; and Crew Takedown, in which players to eliminate a set number of rival racers to win. During free roam, the player can explore the city and seek out crates scattered across the game's setting, in a similar manner to the hidden package system in Grand Theft Auto, which when broken unlock rewards ranging from cash to game art. Police pursuits can occur in Own the City, but only in free roam; the player is not pursued during racing events.
Players can hire up to five wingmen for their racing crew, in which two members may be active for use in racing events, though like Carbon they cannot be used in the game's Lap Knockout, Escape, and Crew Takedown events. Wingmen are divided into three classes - Brawlers, Drafters, and Assassins. While the first two classes operate in the similar manner to Carbon's wingmen roles of Blockers and Drafters respectively, Assassins replace the console's role of Scouts, and can be used to take out multiple rivals with deployable spike strips. The game's main mode of gameplay requires players to take control of territory - unlike the setting of Palmont, Coast City feature around 13 areas of territory across 6 districts, with each area that is conquered unlocking new items for purchase and a new wingman for the player to recruit.
Plot[edit]
The player and their brother Mick compete in an illegal street race with two other racers, seeking to see who will own the whole of Coast City amongst them. However, the race ends in a terrible car crash that leaves the player in hospital with amnesia, while killing Mick. In the aftermath of Mick's death, his control over the city's territories is divided up between various street racing crews. Upon the player waking up, they are greeted by Mick's girlfriend Sara and his wingman Carter, who help the player to regain their memories of the race when visiting their brother's grave.
The player sets out to find out who killed Mick, forming a crew to help them race and defeat the other crews, regaining territory and asking the defeated crew bosses what they know about the race's accident. During this time, Sara disappears. Eventually, the player is informed that a young driver named Buddy caused the crash, whereupon a crew boss known as EX helps the player to locate Buddy. Upon confronting the driver, the player learns that Buddy was hired by someone to kill Mick, and hands them a phone. Upon completing more races, the player encounters and defeats an undercover police officer named MK, who uses his connection in the city's police to trace Buddy's employer. The player soon discovers that EX planned Mick's murder, and so pursues after and defeats him, leaving him to be apprehended by MK and the city police.
Sara soon returns and instructs the player to race her, whereupon she reveals that the player arranged for EX to kill Mick. Sara reveals that the player's brother had a monstrous personality that led to her and the player being hurt, so the player arranged for Mick to be killed in an accident during a race to be rid of him, thus allowing Sara and themselves to be free. Sara soon embraces her freedom, handing over Mick's watch and stating how different the player is to him.
References[edit]
- ^ ab'Arcade Machines - Driving Arcade Machines - Need For Speed Carbon Twin Driving Arcade Machine'. Monkey Gamesroom. Archived from the original on 4 February 2013. Retrieved 20 March 2014.
- ^'Need for Speed Carbon: Own the City Review'. IGN. 2008-11-01. Retrieved 2008-06-24.
- ^Alexander, Leigh (2009-05-27). 'Zeebo Officially Launches In Brazil With FIFA, Need For Speed, Brain Challenge'. Think Services. Retrieved 2010-01-18.
- ^Electronic Arts (2006). Need for Speed: Carbon. PlayStation 2. Electronic Arts.
Need For Speed Carbon - various cutscenes after unlocking Sal, Colin of TFK, Yumi of Bushido, and Samson of 21st Street.
- ^Electronic Arts (2006). Need for Speed: Carbon. PlayStation 2. Electronic Arts.
Need For Speed Carbon cutscene after beating the last crew.
- ^Electronic Arts (2006). Need for Speed: Carbon. PlayStation 2. Electronic Arts.
Need For Speed Carbon Cutscene after unlocking Nikki.
- ^Electronic Arts (2006). Need for Speed: Carbon. PlayStation 2. Electronic Arts.
Need For Speed Carbon Cutscene after beating Darius.
- ^'Analysed Version of The 'Bigger' City'.
- ^'EA > GAMEFINDER > Need for Speed Carbon'. Archived from the original on December 20, 2008. Retrieved 2008-12-30.
- ^'Christmas charts take shape'. 2006-11-13. Archived from the original on 2007-09-26. Retrieved 2006-11-13.
- ^Verónica Costa Orvalho, João Orvalho. 'Character Animation: Past, Present and Future'(PDF).[permanent dead link]
- ^'Need For Speed: Carbon - Standard Model'. PrimeTime Amusements. Archived from the original on 16 October 2014. Retrieved 20 March 2014.
- ^'Aggregate score for PC at GameRankings'.
- ^'Aggregate score for Xbox 360 at GameRankings'.
- ^'Aggregate score for PlayStation 3 at GameRankings'.
- ^'Aggregate score for PlayStation 2 at GameRankings'.
- ^'Aggregate score for GameCube at GameRankings'.
- ^'Aggregate score for Xbox at GameRankings'.
- ^'Aggregate score for PlayStation Portable at GameRankings'.
- ^'Aggregate score for Game Boy Advance at GameRankings'.
- ^'Aggregate score for Nintendo DS at GameRankings'.
- ^'Aggregate score for Wii at GameRankings'.
- ^'Aggregate score for PC at Metacritic'.
- ^'Aggregate score for Xbox 360 at Metacritic'.
- ^'Aggregate score for PlayStation 3 at Metacritic'.
- ^'Aggregate score for GameCube at Metacritic'.
- ^'Aggregate score for PlayStation 2 at Metacritic'.
- ^'Aggregate score for Xbox at Metacritic'.
- ^'Aggregate score for PlayStation Portable at Metacritic'.
- ^'Aggregate score for Nintendo DS at Metacritic'.
- ^'Aggregate score for Wii at Metacritic'.
- ^'PlayStation Portable review at GameSpot'. Archived from the original on 2013-07-16.
- ^'PC review at GameSpot'. Archived from the original on 2013-06-24.
- ^'Xbox 360 review at GameSpot'. Archived from the original on 2012-02-28.
- ^'Xbox review at GameSpot'. Archived from the original on 2011-12-17.
- ^'Nintendo DS review at GameSpot'. Archived from the original on 2011-12-19.
- ^'PlayStation 3 review at GameSpot'. Archived from the original on 2013-07-24.
- ^'PlayStation 2 review at GameSpot'. Archived from the original on 2013-07-20.
- ^'GameCube review at GameSpot'. Archived from the original on 2013-07-23.
- ^'Wii review at GameSpot'. Archived from the original on 2011-12-22.
- ^'Game Boy Advance review at GameSpot'. Archived from the original on 2013-07-19.
- ^ ab'PC review at IGN'.
- ^ ab'PlayStation 3 review at IGN'.
- ^'GameCube review at IGN'.
- ^'Xbox review at IGN'.
- ^'Nintendo DS review at IGN'.
- ^'Wii review at IGN'.
- ^'PlayStation Portable review at IGN'.
- ^'Game Boy Advance review at IGN'.
- ^Play magazine review, issue 151, Imagine Publishing
- ^'Need for Speed: Carbon PC Game, Need for Speed: Carbon'. Archived from the original on 2012-07-18.
- ^Wilks, Daniel (December 2006). 'Need for Speed: Carbon'. Hyper. Next Media (158): 72. ISSN1320-7458.
- ^'Good Game stories - Need for Speed: Carbon'. Australian Broadcasting Corporation. 2006-12-05.
- ^Totu, Florian (22 October 2009). '100 million Need for Speed Games Have Been Sold to This Day'. Softpedia. SoftNews NET SRL. Archived from the original on 2 April 2012. Retrieved 22 August 2015.
- ^'ELSPA Sales Awards: Double Platinum'. Entertainment and Leisure Software Publishers Association. Archived from the original on May 20, 2009.
- ^Caoili, Eric (November 26, 2008). 'ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK'. Gamasutra. Archived from the original on September 18, 2017.
External links[edit]
- Need for Speed: Carbon at MobyGames
- Need for Speed: Carbon - Own the City (PlayStation Portable) at MobyGames
- Need for Speed: Carbon - Own the City (Nintendo DS) at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Need_for_Speed:_Carbon&oldid=904693300'
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Requirement for Speed: Carbon erupts from the begin line and goes up against you an enterprise of unadulterated fun and adrenaline. Gamers who cherished the rush of velocity and rivalry of past Need for Speed portions will begin to look all starry eyed at once more, while new players might soon be enthusiasts. The amusement is not without negative angles and the diversion is not brimming with developments, but rather the diversion remains fun and enthralling ride!
The sound impacts are extraordinary, however the soundtrack for this title sucks. Every one of the tracks have a sort of realistic feel to it that is not normal to the arrangement. When you are listening to the music in amusement, you do not feel the 'Requirement for Speed'. At the point when playing the diversion, open your most loved music player, listen to epic tunes and cut the music of the amusement.
They seem to have utilized the same sound impacts from past Need for Speed titles, the impact very nearly gave me a feeling of dejavu as I cooperated with items in Need for Speed: Carbon, yet they are as yet remarkable and help to inundate your faculties in the scenes. Unquestionably, the screech of tires or particular snarl of an auto motor sound incredible, however listening to the same police radio gab I did in 'Most Wanted' feels abnormal.
NFS: Carbon proceeds where 'Most Wanted' left off - you have recently recouped your stolen auto and are rescuing of Rockport before the over passionate, hostile to road dashing Sergeant Cross can get up to speed to you. Toward the begin of Carbon, you are en route to Palmont City, when Cross, now an abundance seeker, makes up for lost time with you and sums your auto in the consequent pursue.
Getting away from his grip, you amass a group and manufacture your auto, before taking off onto the road to contend with other road racers for the privilege to control turf in Carbon's profitable road hustling regions. You will race against the best in each of the four domains, until you meet and thrashing the manager. There is stand out thing harder than being on top however, and that is safeguarding your domain against each need to be racer with a quick auto, and you will have a persistently thrashing adversaries to keep focused. Make fitting utilization of your wing-man and large portions of the races and adversaries ought to be simpler to handle, particularly with the assortment of race sorts you will be compelled to race in.
NFS: Carbon tries to enhance with the expansion of the sensational and energizing cinematics with performers and with the intuitive world guide. Be that as it may, the center of the diversion and it's objectives continues as before. The arcade kind of gameplay hasn't change since Need for Speed: Underground. The material science motor has been somewhat enhanced with the expansion of more intelligent protests in nature, however it's nothing amazing. The devs duplicated a style that works in the Need for Speed establishment and put it with another storyline. The nitro and the moderate mo mode make their rebound to handle precarious corners and approaching movement. In the event that you truly like Need for Speed diversions, you will like this one. Be that as it may, in case you're searching for advancement in term of gameplay, you may need to think before purchasing it.
The race modes are not unique and are practically the same that the other Need for Speed Games. You got excellent races, checkpoint, float tracks and sprints that are typical races yet with more hazardous territory, for example, gulches. This time, when you float a mountain track and crush in the insurance railing, you fall of the mountain. Try not to stress my companion, you can simply squeeze begin and restart the race on the off chance that you missed that tight turn toward the end of the race.
The enormous expansion to the establishment is the wingmens. While they are not by any stretch of the imagination helpful, it is a pleasant attempt from EA to actualize something better in the establishment. These wingmens can have diverse parts like boosting ahead to discover easy routes or take a position behind you to obstruct the section to rivals. Consider them like the wing-keeps an eye on in Wing Commander. They are collaborating with you and urging to take a few moves, for example, making the lead or meandering an adversary off the road. In any case, you can just call your wing-men a predetermined number of times per race. It includes a next to no component of technique where you need to choose when you utilize your wingmen. You needn't bother with them to win the races, yet they can be valuable in case you're having some major snags scoring the primary spot in a race.
Live performing artists in a realistic domain were utilized to make the story scenes in Need for Speed: Carbon, and the distinction gets to be plainly obvious with the first take a gander at the in diversion scenes, regardless of the fact that the on-screen characters over acted a bit. The story scenes have an unmistakably West Coast feel, with sublimely rendered scenes in rich areas of Los Angeles and Las Vegas.
EA tries to improve with NFS: Carbon, yet the quickened discharges in the NFS establishment appears to be counter-profitable. All things considered, Need for Speed is a decent arcade dashing amusement, with all the adrenaline-filled components diversion hustling fan now expect in yesterday's hustling titles for the PC. The expansion of the wing-man idea is enlivening and accommodating in the fight to assume control over the mean-lanes of Carbon, however at last it descends to your driving expertise and determination. It's great to realize that EA brought the multiplayer servers down in the no so distant past. An extraordinary diversion for hustling enthusiasts who like to blend and match autos and trap out their rides constantly, Need for Speed: Carbon gets a thumbs up.
If you are about to download Need for Speed Carbon you should check system requirements first of all and compare it with your PC to be sure that game will work out! Least Requirements CPU: Pentium 4 or equal CPU Speed: 1.7 GHz RAM: 512 MB OS: Windows XP SP 2 (32Bit just), Windows 2000 Professional SP 4 Feature Card: 64MB DirectX 9.0c perfect feature card (NVIDIA Geforce4 Ti+/ATI Radeon 8500+) Sound Card: Yes Free Disk Space: 5.3 GB DVD-ROM: 8X Speed DVD-ROM (This amusement contains innovation proposed to forestall duplicating that may clash with some CD/DVD-ROM, CD/DVD-RW and virtual drives.) Prescribed Requirements CPU: Pentium 4 or proportional CPU Speed: 2.4 GHz RAM: 1 GB OS: Windows XP SP 2 (32Bit just) Feature Card: 128MB DirectX 9.0c perfect feature card (NVIDIA Geforce 6800+/ATI Radeon 9800+) Sound Card: Yes Free Disk Space: 5.3 GB DVD-ROM: 8X Speed DVD-ROM (This amusement contains innovation proposed to forestall duplicating that may clash with some CD/DVD-ROM, CD/DVD-RW and virtual drives.) |
MAIN FEATURES OF THE GAME CALLED NFS CARBON: Profession Mode The profession mode in Carbon enormously varies from past titles. Players have the objective of assuming control over a city called Palmont City with the assistance of their hustling team. Domains of Palmont City are claimed by four noteworthy teams and in addition a few littler ones. Players need to test one of the supervisors of the principle packs in the city keeping in mind the end goal to assume control over an entire region. Teams The player will experience littler teams that will haphazardly assault the player's and real group's domains. Prize Cards Players will get prize cards (known as Boss Bonus Cards) like those found in Need for Speed: Most Wanted after crushing a manager. Presently four cards with question marks show up with the last two including tuning redesigns. These question mark labeled cards incorporate either the pink slip for the manager's auto, coupons, extra credits or additional seize strike markers. These will be arbitrarily chosen and just two of these cards can be picked. Free Roam Players have the capacity to contend with AI road racers outside of race occasions. It is difficult to begin a race with them until one of them seems and stops close to the player. These races are sprint races that can have their separation picked by the player. AI racers don't uninhibitedly journey around like in Need for Speed: Underground 2. They show up haphazardly and specifically stand up to the player. Customization The customization framework found in Need for Speed: Carbon has been incredibly developed looked at the framework found in Need for Speed: Most Wanted. The carport can be topped off with seven autos autonomous of level and outline class. Part trades are no more accessible. Execution Mods Player's can buy individual update parts that are partitioned into three classes with fine tunable components accessible before last buy. Visual Mods The amusement is the first in the arrangement to utilize an Autosculpt highlight. Players can in any case buy body packs, edges and back spoilers for their vehicles additionally have the decision to purchase single spoiler units and in addition adjust them with Auto shape. Decals and vinyls can be pivoted, hued and moved anyplace on an auto by the player without being confined to specific ranges. |
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Screenshot of Need for Speed Carbon:
Need For Speed Carbon Bonus Dvd Download Windows 10
Need for Speed Carbon trailer:Need For Speed Carbon Bonus Dvd Download For Windows 10
Category:Racing gameViews:72875 | Downloads:12792 | Comments:10 | Rating:4.2/119
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password rar Plz !!!! password plz ?? pasword..? Clicking the download button keeps bring to the http://adf.ly/ page but does not download carbon? Please assist why does it send me to EA page? i mean NFS 2012 thank you is NFS Most wanted available. thank you yeah u need the key the password eusebiopereira1200, there are crack inside, you need to place it to game istallation directory and it will start working, good luck! Need for Speed Carbon key |