We know what you're thinking, and we're right there with you. 'A new Mortal Kombat? OK, if you say so..' But we're hopeful that Mortal Kombat, after a five-year hiatus, can resurrect itself in the console market with Deadly Alliance. As excited as the old-school game boys in us want to get over a new MK, our hearts have been broken before (or should we say, 'be-4'). So we turned a deaf ear to the hype, put on our joe Friday hats, and took down just the facts on Midway's fighting chances with the new Mortal Kombat.
Notice any projectiles in these screens? Neither did we, but relax--the game is still very early. From what we know, though, Deadly Alliance is getting back to basics, so outlandish special moves and heat-seeking missiles may be a thing of the past. According to series co-creator Ed Boon, MK-.DA is returning to the darker gameplay feel of the first two Mortal Kombat titles. No more Animalities or Friendships--the game has a much more serious tone. But fighters will have weapons and random objects in each arena to use on one another (a feature introduced in MK4), and some stages will have multi-tiered combat fields a la MK3. The developers also ditched the run button to keep the game's mechanics more consistent. Full 3D movement and a mix of custom and scripted combos will also make this MK play like no other.
Despite the return to classic gameplay, MK's fighter roster continues to grow--Deadly Alliance has around two dozen combatants between the returning favorites and newbies like Blind Kenshi (shown above) and a female version of SubZero.
Each character uses a unique fighting form (shown in yellow text at the bottom of each screen) and has the ability to switch styles mid-game (see the sidebar for details). Boon promises the switch between styles will be quick and easy, allowing for some cool combo potential.
Since the story is about as important as the plot of a porno film, we'll spare you the drivel and just say that Shang Tsung is back in the game, and the 'Deadly Alliance' is a pact between him and Quan Chi to overthrow Rayden (or Raiden, depending on whom you ask) and his mortals. What's more exciting is seeing hard-ass fighters like Kung Lao back in the game. It's enough to give nostalgic MK2 fans a reason to keep their eyes on Deadly Alliance, anyway.
Overall rating: 8
Mortal Kombat: Deadly Alliance is a fighting game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all-new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. Deadly Alliance is chronologically the fifth main game in the Mortal Kombat series. Its story focuses on the titular alliance between sorcerers Quan Chi and Shang Tsungand their schemes to revive an ancient army to conquer Outworld and Earthrealm.
Two different Game Boy Advance games based on Deadly Alliance were released. The first version, also titled Mortal Kombat: Deadly Alliance was released on November 2002, during the same week as the home console versions, while the second GBA version, Mortal Kombat: Tournament Edition(originally titled Mortal Kombat: Deadly Revenge, which was printed in the manual), was released on August 25, 2003.
Gameplay[edit]
Gameplay screenshot of a fight between Scorpion and Sub-Zero
Like all of the Mortal Kombat games,Deadly Alliance focuses heavily on its fighting modes. The gameplay is completely different from that of previous entries in the franchise. Each character now possesses three individual fighting styles,[1] generally two hand-to-hand styles and one weapon style (excepting Blaze and Mokap, who received three hand-to hand styles and no weapon style) which players can switch between with the push of a button. In previous games, aside from 'dial-a-combos' all the characters fought virtually identically, with only special moves to differentiate them. The number of special moves per character (usable in any fighting style) has also been reduced, varying only from two to four for most, thus forcing the player to make use of the improved fighting system. The characters can no longer run, and there is no run meter. However, while still limited to only moving into the background and foreground, movement in the third dimension is much easier and can be used continuously (in Mortal Kombat 4, sidestepping was mapped to two different buttons and could be performed at a rate of about one a second). To prevent fighters from leaving the arena, boundaries that are otherwise invisible appear when a fighter is knocked against the edge.
Characters models became more realistic. Flesh will move or jiggle on a character as he or she moves around. Environmental interaction is present, but infrequent. Several levels include obstacles —- such as pillars or statues — that can be shattered to damage an opponent standing near one. There is just one Fatalityper character, while the previous games included many ways to finish the opponent. Along with Mortal Kombat X, it is the only other Mortal Kombat game that does not include Stage Fatalities, although the Acid Bath level still possesses special acid-vomiting statues called Acid Buddhas that do damage directly to fighters that stray too close to them.
Deadly Alliance introduces the Konquest mode, which expands on the storyline and acts as a tutorial for each character. The Konquest mode consists of a series of missions to complete with each of the characters. In between each sequence, a video of a monk moving between various locations on the path of Konquest is shown, but this has no actual bearing on the gameplay itself other than to simulate the sense of a journey. After completing eight initial 'kombat tasks' with Sub-Zero, the player is instructed to complete a specific set of tasks with each character, which vary from performing difficult combos to defeating opponents. Each series comes with text instructions that include a basic storyline that delves further into each character's backgrounds and motives. The characters Blaze and Mokap can only be unlocked by completing all stages of Konquest. Upon completing each mission (of a starting difficulty for each character that increases per mission), the player is rewarded with a number of 'koins' that act as the in-game currency to open Koffins in the Krypt and unlock secrets in the game.
The Krypt is a feature in which the player can buy extras with koins earned in regular play and in Konquest mode. The Krypt consists of 676 'koffins' arranged in a square format with each designated alphabetically by a two-letter designation (AA–ZZ). The koffins are filled with a vast number of secrets and unlockables. Each koffin has a different designated price, listed in a number (anywhere from 1 up to the thousands) and type (Gold, Ruby, Sapphire, Jade, Onyx, and Platinum) of koins that it would cost to open the koffin. The Krypt includes unlockable characters, arenas, and alternative costumes. Also included among the koffins are various videos, images, concept sketches, and the entire Mortal Kombat Collector's Edition comic book. Some koffins contained koins that could be used towards other koffins, others contained hints as to where other items were located, and others were even empty.
Test Your Might, the original minigame of the Mortal Kombat series, returns for the first time since the original game, and a variation, Test Your Sight, is also included. In Test Your Sight, the character stands in front of a set of cups, and the game shows the player which cup contains the Mortal Kombat logo icon. The cups then begin to move in a random order, and by the end one has to select the cup containing the icon. As the player progresses through the minigame, the number of cups increases, as does the speed at which the cups move. At higher levels, the camera would even move in order to make it more difficult for the player to keep track of the movement of the icon. Succeeding at both Test Your Might and Test Your Sight rewards the player with koins.
Game Boy Advance-only Mortal Kombat: Tournament Edition adds three modes: Survival, Tag Team and Practice, as well as weapon Fatalities. Although both of the GBA versions feature 2Dsprites, Tournament Edition was the first portableMortal Kombat games to feature 3D style gameplay.
Download Mortal Kombat Deadly Alliance PS2 / PCSX2 ISO High Compressed:Klik Here
Related Posts :Post : ISOs » Sony Playstation 2 » M » Mortal Kombat - Deadly Alliance (USA)Sony Playstation 2 / PS2 ISOsGenre: ActionFightingRating: ESRB: M How to Play this Game ? Quick Navigation:Game Description & Reviews:
OverviewMortal Kombat: Deadly Alliance is the fifth installment in the violent fighting game franchise and the first 'revival' of the series, introducing multiple fighting styles for each character.
Videos and Image Media:
Upload a Screenshot/Add a Video:Now you can add videos, screenshots, or other images (cover scans, disc scans, etc.) for Mortal Kombat - Deadly Alliance (USA) to Emuparadise. Do it now!Nominate for Retro Game of the Day:
If you haven't noticed yet, we have a retro game of the day feature (top-right of the screen) wherein we feature a new retro title every single day!Now, you can vote for your favorite games and allow them to have their moment of glory. Click on the button below to nominate Mortal Kombat - Deadly Alliance (USA) for Retro Game of the Day.
Download Mortal Kombat - Deadly Alliance (USA) (2.3G)
Emulators:Recommended EmulatorsLinuxPCSX2 Mac OS X PCSX2 PCSX2-CE Windows PCSX2
For more emulators, check out our extensive emulators section.
Talk about Mortal Kombat - Deadly Alliance (USA):Please enable JavaScript to view the comments powered by Disqus.
Mortal Kombat: Deadly Alliance (MK:DA) is a fighting video game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all-new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. Deadly Alliance is chronologically the fifth main game in the Mortal Kombat series. Its story focuses on the titular alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm.
Two different Game Boy Advance games based on Deadly Alliance were released. The first version, also titled Mortal Kombat: Deadly Alliance was released on November 20, 2002, during the same week as the home console versions, while the second GBA version, Mortal Kombat: Tournament Edition (originally titled Mortal Kombat: Deadly Revenge, which was printed in the manual), was released on August 25, 2003.
Gameplay[edit]
Gameplay screenshot of a fight between Scorpion and Sub-Zero
Mortal Kombat 5 Setup Free Download
Like all of the Mortal Kombat games, Deadly Alliance focuses heavily on its fighting modes. The gameplay is completely different from that of previous entries in the franchise. Each character now possesses three individual fighting styles,[1] generally two hand-to-hand styles and one weapon style (excepting Blaze and Mokap, who received three hand-to hand styles and no weapon style) which players can switch between with the push of a button. In previous games, aside from 'dial-a-combos' all the characters fought virtually identically, with only special moves to differentiate them. The number of special moves per character (usable in any fighting style) has also been reduced, varying only from two to four for most, thus forcing the player to make use of the improved fighting system. The characters can no longer run, and there is no run meter. However, while still limited to only moving into the background and foreground, movement in the third dimension is much easier and can be used continuously (in Mortal Kombat 4, sidestepping was mapped to two different buttons and could be performed at a rate of about one a second). To prevent fighters from leaving the arena, boundaries that are otherwise invisible appear when a fighter is knocked against the edge.
Characters models became more realistic. Flesh will move or jiggle on a character as he or she moves around. Environmental interaction is present, but infrequent. Several levels include obstacles —- such as pillars or statues — that can be shattered to damage an opponent standing near one. There is just one Fatality per character, while the previous games included many ways to finish the opponent. Along with Mortal Kombat X (until the MKXL patch added them to Mortal Kombat X), it is the only other Mortal Kombat game that does not include Stage Fatalities, although the Acid Bath level still possesses special acid-vomiting statues called Acid Buddhas that do damage directly to fighters that stray too close to them.
Deadly Alliance introduces the Konquest mode, which expands on the storyline and acts as a tutorial for each character. The Konquest mode consists of a series of missions to complete with each of the characters. In between each sequence, a video of a monk moving between various locations on the path of Konquest is shown, but this has no actual bearing on the gameplay itself other than to simulate the sense of a journey. After completing eight initial 'kombat tasks' with Sub-Zero, the player is instructed to complete a specific set of tasks with each character, which vary from performing difficult combos to defeating opponents. Each series comes with text instructions that include a basic storyline that delves further into each character's background and motives. The characters Blaze and Mokap can only be unlocked by completing all stages of Konquest. Upon completing each mission (of a starting difficulty for each character that increases per mission), the player is rewarded with a number of 'koins' that act as the in-game currency to open Koffins in the Krypt and unlock secrets in the game.
The Krypt is a feature in which the player can buy extras with koins earned in regular play and in Konquest mode. The Krypt consists of 676 'koffins' arranged in a square format with each designated alphabetically by a two-letter designation (AA–ZZ). The koffins are filled with a vast number of secrets and unlockables. Each koffin has a different designated price, listed in a number (anywhere from 1 up to the thousands) and type (Gold, Ruby, Sapphire, Jade, Onyx, and Platinum) of koins that it would cost to open the koffin. The Krypt includes unlockable characters, arenas, and alternative costumes. Also included among the koffins are various videos, images, concept sketches, and the entire Mortal Kombat Collector's Edition comic book. Some koffins contained koins that could be used towards other koffins, others contained hints as to where other items were located, and others were even empty.
Test Your Might, the original minigame of the Mortal Kombat series, returns for the first time since the original game, and a variation, Test Your Sight, is also included. In Test Your Sight, the character stands in front of a set of cups, and the game shows the player which cup contains the Mortal Kombat logo icon. The cups then begin to move in a random order, and by the end one has to select the cup containing the icon. As the player progresses through the minigame, the number of cups increases, as does the speed at which the cups move. At higher levels, the camera would even move in order to make it more difficult for the player to keep track of the movement of the icon. Succeeding at both Test Your Might and Test Your Sight rewards the player with koins.
Game Boy Advance-only Mortal Kombat: Tournament Edition adds three modes: Survival, Tag Team and Practice, as well as weapon Fatalities. Although both of the GBA versions feature 2Dsprites, Tournament Edition was the first portable Mortal Kombat games to feature 3D style gameplay.
Plot[edit]
At the end of Mortal Kombat 4 (which is Scorpion's canon ending), Quan Chi revealed himself to be the murderer of Scorpion's family and clan, before attempting to send him back to the Netherrealm. Scorpion, fueled with homicidal rage, grabbed Quan Chi at the last minute, taking the sorcerer with him. Cyberlink powerdirector 19 ultimate free. In the intro to Deadly Alliance, it is revealed that Quan Chi was able to escape the Netherrealm, using the amulet he had stolen from Shinnok. He appears in a tomb containing several mummified remains and an ancient runestone, which reveals that the remains are the 'undefeatable' army of the long forgotten ruler of Outworld, known simply as the 'Dragon King'. Learning that it can be revived, Quan Chi forms an alliance with Shang Tsung, offering him an endless supply of souls in return for him transplanting the souls of defeated warriors into the army. The two work together to defeat, and kill, Shao Kahn and Liu Kang, the two greatest threats to their plans. Unable to interfere as an Elder God, Raiden surrenders his status after realizing that, should the alliance be victorious, Earthrealm is doomed.
In Deadly Alliance, the player receives information concerning the backstories of the characters and their relationships with one another mainly during Konquest mode, but also by way of biographies that can be obtained in the Krypt. The game takes place in a science fantasy setting, with most of the game's events occurring in the fictional realms of the Mortal Kombat series. The story begins in the Netherealm (although this is not a playable level), and later switches to Outworld, Edenia and eventually Earthrealm. To fully understand the plot of Deadly Alliance, the player must not only complete the Konquest mode but the Arcade mode as well. As usual, completing the Arcade mode unlocks endings for each character, but only a few endings or parts of them are considered part of the continuity of the Mortal Kombat storyline. Some endings even contradict one another. What really happened to the characters was only revealed in the sequel Mortal Kombat: Deception, making Deadly Alliance the first game in the series to have an in-continuity ending that involves the heroes losing and the villains emerging victorious.
Characters[edit]
The game features 21 playable characters, with two additional secret characters and one unplayable.
New characters:
Returning characters:
Deadly Alliance is notable for being the only game in the main series that does not feature Liu Kang as a playable character, as he and Shao Kahn only appear in the introduction video. Also mentioned in Konquest are the deaths of Goro, Kabal, Motaro and Sheeva, but they would later appear in sequels. The Dragon King mentioned in the game would later appear as Onaga in the sequel Mortal Kombat: Deception.
The original character roster of Deadly Alliance was split for the two GBA titles: Shang Tsung, Quan Chi and Scorpion were included in both versions. Frost, Jax, Sub-Zero, Kano, Kung Lao, Kenshi, Kitana, Li Mei, and Sonya Blade are included only in the first Deadly Alliance port. Bo' Rai Cho, Cyrax, Drahmin, Hsu Hao, Johnny Cage, Mavado, Nitara, Raiden and Reptile are included only in Tournament Edition. Blaze, Mokap and Moloch are excluded in both versions. Tournament Edition adds three extra characters that were not present in the other versions: Sektor, Noob Saibot and Sareena. Sektor and Noob Saibot are palette swaps of Cyrax and Scorpion, respectively, while Sareena returns from the action-adventure game Mortal Kombat Mythologies: Sub-Zero. Tournament Edition is also the only Mortal Kombat fighting game that does not feature Sub-Zero in any form. Noob Saibot, the original Sub-Zero, is playable, although his identity was not revealed to players until Mortal Kombat: Deception.
Development[edit]
Despite the success of Mortal Kombat 4, the series had begun to suffer from overexposure by the late '90s, while spawning mostly failed or mediocre projects. The 1996 animated series Mortal Kombat: Defenders of the Realm lasted only one season, and in November 1997, Mortal Kombat: Annihilation, the sequel to the successful 1995 original, underperformed in theaters. The live-action series Mortal Kombat: Konquest lasted for only one season in 1998 despite strong ratings. On the game front, the side-scrolling Mortal Kombat Mythologies: Sub-Zero was met with limited interest, as was the Dreamcast port of Mortal Kombat 4 titled Mortal Kombat Gold; among critics, both games were considered mediocre at best and received less than favorable reviews.[2][3] The final straw was the negative reception and poor sales of 2000's Mortal Kombat: Special Forces, which led to Midway putting the franchise on hold in order to focus on the development of Deadly Alliance.
Mortal Kombat: Deadly Alliance was originally known as Mortal Kombat V: Vengeance or simply Mortal Kombat 5. Starting late 1999 and for a few years afterward, only a vague, cryptic hint at the game's development lingered on co-creator Ed Boon's now-defunct website. The site was blank, except for a gif file on the site which consisted of a flashing '5' that featured an image of Scorpion inside it. Later in 2002, a teaser trailer featuring Scorpion appeared on the same site.[citation needed]
Release[edit]
To help promote the game, American rock band Adema recorded a song for the game titled 'Immortal' and made a music video for it that featured Scorpion. The song was used in many of the game's commercials and the music video is included in the game's extras, as well as a short live video taken from Adema's performance at the 2002 Electronic Entertainment Expo.[citation needed]Mortal Kombat: Deadly Alliance was released in the United Kingdom on Valentine's Day 2003. One special ad had a girl hugging her boyfriend and as she pulled away, there were bloody hand-prints where her hands had been on his back.[4][5]
Reception[edit]
Reception for Mortal Kombat: Deadly Alliance was generally favorable as it both resuscitated a series that had been waning since the late 1990s and brought many new innovations to it. Jeremy Dunham of IGN praised the game for reinventing the Mortal Kombat formula, pointing specifically to Ed Boon's implementation of 'true three-dimensional fighting, entirely different fighting styles, and a deeper, more intuitive combo system.'[15]Jeff Gerstmann of GameSpot commended Deadly Alliance for its fluid animation and graphics, and stated that the roster was a 'good mix of old and new faces.'[12] Likewise, Benjamin Turner of GameSpy welcomed the addition of new characters to the roster, and was complimentary of the new fighting system: 'You can just sit back, turn your brain off, and beat people to bloody pulps.'[14] IGN's Craig Harris lauded the Game Boy Advance version for its polish and content, stating that 'a lot of attention was poured into this project, from the fighting and graphics engine, to establishing enough presentation and extras to make the game an excellent single-player title.'[16]
GameSpot awarded Deadly Alliance the titles of 2002's Best Fighting Game on the Xbox and Best Fighting Game on the GameCube.[17][18] It also won the Best Brawl award at G-Phoria in 2003,[19] and later would also be included on the PlayStation 2 Greatest Hits. By 2003, according to IGN, Deadly Alliance had sold 2 million copies.[20] In April 2011, Ed Boon said the game had sold 3.5 million units.[21] According to a Dunham's retrospective in IGN, Deadly Alliance 'instantly won over critics and fans alike, earning the best reviews of the series since Mortal Kombat II, and moving a million copies within 6 weeks. Deadly Alliance would eventually go on to more than double that figure. Mortal Kombat was back.'[15]
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Mortal_Kombat:_Deadly_Alliance&oldid=905213360'
Advertisement
Infinite Sapphire Koins
Use the 'Easy Koins' trick, and instead of pressing Right(6) to get the Sapphre Koins, just press Up. If you hear a sound, hold Up. Then, when it stops, press R2 on the other controller to open the wager screen. It should say some number and have the Sapphire Koin below it. Press X on a controller. If you have less Sapphire than the displayed number, both players should drop to zero, then it should read 10000000. Go into the Krypt and you should have a large number of Koins.
Infinite Koins
Use the 'Infinite Sapphire Koins' trick, then press R2 on controllers one and two to display the wager screen. It should be on Onyx Koins. Change the type of Koin to Sapphire, and a large negative number should appear. Then, change the type to the Koin of your choice and press X on controllers one and two. Press R2 on controllers one and two, and you should see the same number of 1000000 for the Koin you just set the wager for. Change the type of Koin being wagered to either of the ones that say 1000000 and a negative number should appear again.Cchange the type of Koin to another that you want to have unlimited of. Then, repeat for all the Koins so that they all say 1000000 and make a wager of negative Koins. Do a fight, have either player win, and both profiles will have unlimited Koins.
Play as Blaze
Successfully complete all missions in Konquest mode for all fighters. Then, highlight Raiden at the character selection screen and hold Down.
Play as Mokap
Successfully complete all missions in Konquest mode for all fighters. Then, highlight Cyrax at the character selection screen and hold Down.
Play as Raiden easier
Open the FN Krypt first to get 1800 of the 3300 that is needed, before opening the XG Krypt to unlock Raiden.
Alternate costumes
After the appropriate costumes are unlocked in the Krypt, press Start at the character selection screen to access the new costume.
Random character select
At the character selection screen, highlight Shang Tsung (for player one) or Quan Chi (for player two), then hold Up + Start.
Versus mode stage select
Press L2 before either player chooses a character to get a screen with a screenshot of a stage. Then, press Left or Right to change it to the desired stage.
Versus mode skill select
Press L2 before either player chooses a character.
FMV introductions
Allow the game to enter demo mode to see the FMV of the first Video Teaser from Mortal Kombat: Deadly Alliance with Scorpion performing a Kata. Other characters (Kitana, Quan Chi, and Frost) will perform a Kata as well.
Background FMV sequence
At the main menu, press Triangle and a movie screen will appear. It shows the story leading up to the start of the game.
Play as Cyrax easier
You would have to have at least 462 Ruby Koins and open Krypt PD (to get 1056 Platinum Koins) and get the rest of 3003 needed to open CN for Cyrax. You can get extra Platinum Koins in the following Krypts: FV (83 Platinum Koins needed for 243 platinum Koins); PK (157 Platinum Koins needed for 475 Platinum Koins); WS (44 Onyx Koins needed for 165 Platinum Koins); and NG (63 Sapphire Koins needed for 252 Platinum Koins).
Defeating Moloch
Play as Quan Chi, draw your weapon, then hold Away and press Square, Triangle(2). Keep repeating this for an easy win.
Faster Test Your Might mini-game
To end the 'Test Your Might' mini-game in arcade mode faster, press R2 once you get your strength above the marker. You do not have to hold it for the full amount of time.
Easy wins
Note: This trick can only be done with Sub-Zero, Kung Lao, Li Mei, Cyrax, Shang Tsung, Frost, Reptile, or Kitana. You can impale your weapon into your opponent, making them lose life every second. The move varies, and with some you have to press the D-pad and the button. To find the correct move, press Start, select 'Move List', then look under your weapon and it will say 'Impale'. All of them have to be close range, but Kitana can throw her steel fans. However if it hits and they block or dodge it, you cannot use it again until the end of the match.
Advertisement
Monk movement
Remain idle long enough during Konquest mode and the 'monk' will turn around and shrug his shoulders at you.
Manual illustration
The instruction manual shows a different character selection screen than what actually appears during the game.
Repeatedly fall and recover during fatality
Use a fighter that impales an opponent with their weapon and loses it (Shang Tsung, Frost, or Mei Lei). In the second round, impale your opponent with your weapon. When the 'Finish Him/Her' message appears, your opponent will repeatedly fall down and get back up.
Easy Koins
Note: This trick requires two controllers. Select versus mode and load a profile for each fighter. Each fighter must have some number of each Koin. Do a Wager then after that match is over, have only one player press R2. Press Right and you will hear the sound, then press Up to bet Koins. Press R2 again and play that match. The winner will get the coins, but the loser will not lose any. Go back and forth with each fight to make each gain more Koins, thus making each match worth more because you can wager more. Keep holding Up until you do not hear the sound anymore to bet the maximum amount in time. Use the following to learn what Koins you are betting, as you will not be able to see:
Additionally, enter the versus menu and load a profile for each player. Press R2 to display the wager screen. Then, max out the wager for one Koin type and select 'OK' on both controllers. Back at the character selection screen, unload one profile then reload the same profile. Then, alternately unload the second profile and reload it. Press R2 to go into the wager screen again. If done correctly, you both should have won the amount of coins wagered. Repeat this for this same Koin type until you are satisfied. Then, wager one final time for a few Koins and finally complete a battle. After returning to the character select screen, you must press Triangle to exit out and re-enter the versus menu. Repeat this for the other Koin colors. Note: Once you have 1000 Koins for one color, fight and save and redo it for the same color so you increase at a rate of 1000 Koins per profile load/unload. Then, repeat at about 10,000, so you get 10,000 per battle rather than 1,000 and so on. Also, when wagering hold Up on both controllers to increase the rate the Koin Kounter rises.
Victory pose select
Each character has three end-of-battle poses. Perform the following when the 'Finish Him/Her' message appears. Note: If you run out of time performing your fatality or if you end the match with your weapon, your character will automatically perform the pose of the last stance he or she was in.
Fatalities may be done from anywhere on screen. Note: Press L1 at the 'Finish Him/Her' screen to change into your fatality stance, or you will have to figure out the distance range.
The following Krypts have the corresponding bonus:
Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |